For my clicker game prototype, the UI design was quite simple. The only main feature that I needed to design was the 8 buttons for the game. First, I created a very basic button shape that would be the template for all of them. The idea was to create a small piece of pixel art for each button, which would sit at the left side of the button, and leave plenty of space for text on the rest of the button to share the relevant information.

Then, I created the pixel art that would go onto the buttons. There were 4 different buttons, each having their own pixel art, and then each had another version with a small green arrow to indicate that it was an upgrade for the respective button.







