This week, we looked at the uses of virtual reality technology in creating art. We focused on looking at and trying out four different softwares. Unfortunately, due to some issues with the headsets, as well as feeling nauseous, I did not get to spend much time in virtual reality myself, so I focused on watching the others and considering the uses of the different softwares.
The first software we used was Open Brush. It allows you to use the VR controls to paint in 3D space. It seemed very easy to use, while providing a lot of use in being able to quickly sketch out and design 3D environments.
Next was Gravity Sketch. This allows for quick sculpting in VR, with various features allowing for collaboration between different people and teams. This seems quite effective for making models in VR, and could have a few unique advantages over regular 3D modelling once the user adjusts to the different environment.
ShapesXR is a tool that can be used to block out 3D environments and areas. Similar to Open Brush, it is useful for creating a quick design for a 3D environment, to help visualise and try out different ideas and elements.
Finally, the last software was Adobe Aero. This is a software that is designed to create AR technology, with a focus on mobile platforms. I did not get to see much of this software, but it seemed very interesting to try out.
While virtual reality art is very unique and offers a lot of different ways of using it, I didn’t think I could take it very far in a project, especially considering I struggled with nausea after only briefly trying the VR headsets. If I was more used to being in VR, it would be more interesting of an option to me.